Tuesday 21st of April, following times are presented in Danish time UTC+01:00.
Long research papers (12-16 pages) will have total of 30 minutes for presentation and discussion. Short papers (4-6 pages) will have total 20 minutes for presentation and discussion.
Yukitoshi Kashimoto, KDDI Research Inc., Japan, Preliminary study on the smartphone zombie phenomenon by utilising a monitoring application
Zhihua Zhang, Nara Institute of Science and Technology, Japan, Embedding Additional Behaviors Into Users’ Daily Routines for Improving Users’ Awareness of Self-Health Condition
Mika Yasuoka, Roskilde University, Denmark, Living Lab for Designing Behavior A-Change
— Break —
Irina Paraschivoiu, University of Salzburg, Austria, A Multi-stakeholder Process of Designing a City Platform for Sustainable Behavior: Lessons Learned
Gerwin Huizing, University of Twente, Netherlands, Multi-perspective persuasion by a council of virtual coaches
Heidi Enwald, University of Oulu, Finland, Combining personalization, tailoring, persuasive design and gamification – Where do we stand?
Final discussions and closing the first session
Mona Alhasani, Dalhousie University, Canada, A Systematic Review of Persuasive Strategies in Stress Management Apps
Oladapo Oyebode, Dalhousie University, Canada, Deconstructing Persuasive Strategies in Mental Health Apps Based on User Reviews using Natural Language Processing
Final discussions and closing the BCSS workshop.