Due to the Covid-19 pandemic, the workshop will be held as a videoconference meeting. If you want to participate please contact: email@example.com .
Submissions due : February 20th, 2020
Notification to authors: February 25th, 2020
Final version due: March 10th, 2020
Videoconference workshop date: April 21st, 2020
Behavior Change Support Systems (BCSS), already running for the eighth time at Persuasive Technology, is a workshop that builds around the concept of systems that are specifically designed to help and support behavior change in individuals or groups. The highly multi-disciplinary nature of designing and implementing behavior change strategies and systems for the strategies has been in the forefront of this workshop from the very beginning.
The persuasive technology field is becoming a linking pin connecting natural and social sciences, requiring a holistic view on persuasive technologies, as well as multi-disciplinary approach for design, implementation, and evaluation. So far, the capacities of technologies to change behaviors and to continuously monitor the progress and effects of interventions are not being used to its full potential.
The use of technologies as persuaders may shed a new light on the interaction process of persuasion, influencing attitudes and behaviors. Yet, although human- computer interaction is social in nature and people often do see computers as social actors, it is still unknown how these interactions re-shape attitude, beliefs, and emotions, or how they change behavior, and what the drawbacks are for persuasion via technologies. Humans re-shape technology, changing their goals during usage. This means that persuasion is not a static ad-hoc event but an ongoing process.
Technology has the capacity to create smart (virtual) persuasive environments that provide simultaneously multimodal cues and psycho-physiological feedback for personal change by strengthening emotional, social, and physical presence. An array of persuasive applications has been developed over the past decade with an aim to induce desirable behavior change. Persuasive applications have shown promising results in motivating and supporting people to change or adopt new behaviors and attitudes in various domains such as health and wellbeing, sustainable energy, education, and marketing.
This workshop aims at connecting multidisciplinary researchers, practitioners and experts from a variety of scientific domains, such as information sciences, human-computer interaction, industrial design, psychology and medicine. This interactive workshop will act as a forum where experts from multiple disciplines can present their work, and can discuss and debate the pillars for persuasive technology.