Due to the Covid-19 pandemic, the workshop will be held as a videoconference meeting. If you want to participate please contact: email@example.com .
UPDATE: We have extended our submissions deadline to 12 March, 2021!
Submissions due :
7 March 12 March, 2021
Notification to authors: 25 March, 2021
Final version due: 2 April, 2021
Videoconference workshop date: 12 April, 2021, 13:30 -17:00 GMT (See conference schedule for local time: https://persuasive2021.bournemouth.ac.uk/#schedule)
(Zoom link will be provided by email to registered participants)
For guidance and submissions information, please go to our Submissions page.
Behaviour Change Support Systems (BCSS), already running for the ninth time at Persuasive Technology, is a workshop that builds around the concept of systems that are specifically designed to help and support behaviour change in individuals or groups. The highly multi-disciplinary nature of designing and implementing behaviour change strategies and systems for the strategies has been in the forefront of this workshop from the very beginning.
The persuasive technology field is becoming a linking pin connecting natural and social sciences, requiring a holistic view on persuasive technologies, as well as multi-disciplinary approach for design, implementation, and evaluation. So far, the capacities of technologies to change behaviours and to continuously monitor the progress and effects of interventions are not being used to its full potential.
The use of technologies as persuaders may shed a new light on the interaction process of persuasion, influencing attitudes and behaviours. Yet, although human- computer interaction is social in nature and people often do see computers as social actors, it is still unknown how these interactions re-shape attitude, beliefs, and emotions, or how they change behaviour, and what the drawbacks are for persuasion via technologies. Humans re-shape technology, changing their goals during usage. This means that persuasion is not a static ad-hoc event but an ongoing process.
Technology has the capacity to create smart (virtual) persuasive environments that provide simultaneously multimodal cues and psycho-physiological feedback for personal change by strengthening emotional, social, and physical presence. An array of persuasive applications has been developed over the past decade with an aim to induce desirable behaviour change. Persuasive applications have shown promising results in motivating and supporting people to change or adopt new behaviours and attitudes in various domains such as health and wellbeing, sustainable energy, education, and marketing.
This workshop aims at connecting multidisciplinary researchers, practitioners and experts from a variety of scientific domains, such as information sciences, human-computer interaction, industrial design, psychology and medicine. This interactive workshop will act as a forum where experts from multiple disciplines can present their work, and can discuss and debate the pillars for persuasive technology.
- Oinas-Kukkonen, Harri, University of Oulu, Finland
- Tikka, Piiastiina University of Oulu, Finland (contact: firstname.lastname@example.org)
- Shevchuk, Nataliya, University of Oulu, Finland
- Alpay, Laurence, Inholland University of Applied Sciences, The Netherlands
- Burri Gram-Hansen, Sandra, Aalborg University, Denmark
- Enwald, Heidi, University of Oulu, Finland
- Haque, Sanaul, Institute of Technology, Carlow, Ireland
- Iyengar, Sriram, University of Arizona, USA
- Keikhosrokiani, Pantea, Universiti Sains Malaysia, Malaysia
- Langrial, Sitwat, Namal Institute, Pakistan
- Sittig, Scott, University of South Alabama, USA
- de Vries, Roelof, Twente University, The Netherlands
- Yasuoka, Mika, Roskilde University, Denmark